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ICE STORM

4th-level evocation
Casting Time: 1 Action
Range: 300 Feet
Components: V, S, M (A Pinch Of Dust And A Few Drops Of Water)
Duration: Instantaneous
Usable By: Druid, Sorcerer, Wizard

  A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
  
  At Higher Levels.
  When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Players Handbook, page: 252